San Diego’s waterfront has a lot of touristy crap — pedicabs, people hawking “homemade” wares, living statues, dubious ferry rides, etc.
Taking a walk down the waterfront the first thing that caught my eye was the above “Joy” pier with the flags at half mast. Why were they at half mast? Not really sure.
There’s a lot at the touristy waterfront in San Diego, from the Maritime Museum (an old sailing ship) to the USS Midway Museum (a retired aircraft carrier.)
If you’re interested in naval history there’s a lot to see here. The USS Midway Museum particularly dominates the waterfront as it’s the size of a skyscraper tilted on its side, with a bunch of airplanes on top.
Personally I wasn’t interested in any of this, and just wanted a nice place to take a stroll while I waited for the check in time at my Airbnb.
There’s a bunch of sculptures to see near the Midway Museum on the waterfront. Right around the corner is the “Unconditional Surrender statue” of a Navy man holding and kissing his wife or girlfriend (I hope) in his arms. It’s based on a well known photo.
Every visiting couple seems to feel the need to recreate the sculpture/photo beneath it while asking someone else to take a photo of the two of them.
Alternately people with selfie-sticks were taking photos in front of the sculpture. Not sure what the idea was behind the sculpture, but it found a use a photo hot spot.
Nearby is a multimedia installation described as a salute to Bob Hope, just across from The Fish Market restaurant. A statue of comedian Bob Hope stands in front of a crowd of a statue of veterans.
An old soundtrack plays of Bob Hope entertaining his audience of soldiers during World War II. Unfortunately the audio is not well preserved and is difficult to understand. During my visit nobody was laughing. Even if we could hear the jokes clearly, would we understand them? Was Bob Hope’s material even funny to begin with? Unfortunately what might have been an interesting installation left me with more questions than answers.
It’s been over a decade since my last visit to San Diego — and that was for a conference so it doesn’t count. (Especially if I leave out the part where I spent time at the beach and visited the zoo.)
Today I arrived in San Diego for a little post-Christmas vacation. Stepping off the bus from the airport, the very first thing I saw: someone had flipped a Bird (of the scooter variety) next to a fire hydrant. Does that count as two parking violations in one?
Turns out electric kick scooters now dominate the sidewalks of San Diego. It’s a little hard to blame the scooter riders for hogging sidewalks as bike lanes still aren’t a thing in Southern California, despite the bike-friendly weather year round.
One aspect that feels all too familiar from back home in San Francisco is the obvious inequality spilling out onto into the physical landscape. On the one hand you have new buildings springing up everywhere, an indicator of a healthy economy; but on the other there’s a noticeable homeless population, many of which clearly aren’t getting the help they need.
It’s strange to me as a lifetime Californian that we keep ignoring homelessness. I can’t think of a major city in the state where it’s not a serious issue. I know it’s complicated, but statewide problems need statewide responses.
There is an aspect of visiting San Diego I found pleasantly surprising. Just like in Los Angeles, the public transit exceeded my (admittedly low) expectations. I’d intentionally booked myself an Airbnb near a light rail station.
Yet at the airport when I went to buy a light rail pass I was immediately confused by the ticket machine. So I turned around and asked a woman at the information booth about the machine, and she was just as confused as I was! Not a good first impression to say the least.
After figuring out together how to buy a Compass Card and load a multi-day pass on to it, I noticed the machine is identical to the ones we have at San Francisco Muni stations. Sure enough it’s also from Cubic Transportation Systems. Ugh.
Once I’d purchased a multi-day pass I found San Diego’s transit network shockingly nice. Adult day passes are only $5 currently, and multi-day prices are available for much less. The transit times predicted by Google Maps are often much more pessimistic than warranted. Wait times aren’t bad and there’s usually more than enough empty seats on the buses and trains.
I’ll have to see if this trend continues, but so far I’m impressed with San Diego’s pubic transit network. It’s worth noting they have a light rail station right at the border of Mexico for tourists planning on heading south of the border — or the opposite. Most of the on board announcements are in both English and Spanish.
During its nine season run, Seinfeld had plenty of memorable hit episodes. But there were also a few clunkers here and there. Even the most hardcore Seinfeld fans have forgotten about many of these flops entirely, and rightfully so.
Here are the worst six episodes of Seinfeld in the order they were aired. Enjoy!
“The Construction” Season 1 Episode 2
After the pilot episode “The Seinfeld Chronicles,” the show’s writers wanted to change the laundromat setting into Monk’s coffee shop. This episode centers around a mishap where Kramer’s fictional “Kramerica Industries” is accidentally hired to renovate the laundromat into the coffee shop. Rather than admit his company is fake, Kramer tasks George, Jerry, and Elaine with the required construction work. Critics found the premise funny but ultimately weren’t amused after watching the characters perform laborious construction work for 30 minutes.
“The Gun” Season 2 Episode 9
Uncle Leo gets mugged and decides to buy a gun for self defense. Later that day while practicing at a firing range he accidentally shoots himself in the leg. Leo gives the gun to Kramer, who accidentally shoots himself in the leg too. Kramer gives the gun to Newman, who, after accidentally shooting himself in the leg, insists Jerry take the gun. Jerry doesn’t want it; but when a police officer sees Jerry holding the gun, the officer shoots Jerry in the leg. Elaine and George both come up to Jerry’s apartment, see the gun, and accidentally shoot one another in the leg. Though some critics praised the episode’s focus on gun safety, there was near unanimous agreement that so many characters getting shot in the leg required a complete suspension of disbelief. Fortunately the writers learned their lesson from this one and it was the last time any character on the show was shot in the leg.
“The Other Contest” Season 5 Episode 1
This one attempted to piggyback on the fan favorite episode “The Contest” but critics slammed it as derivative. In the episode Jerry, George, Kramer, and Newman hold a contest where the last one to get circumcised wins. Unfortunately for Jerry he’s already circumcised so he’s out of the contest immediately. None of the other characters get circumcised during the episode, though the possibility arises when Newman accidentally gets his penis stuck in a mailbox.
“The Future” Season 5 Episode 20
When a flying car crashes through the window of Jerry’s fifth floor apartment, Jerry, Kramer, and Newman discover their building was pulled through a time vortex into the future. To return to the present, Kramer builds a time warp generator out of quantum flux crystals while Jerry fine tunes the warp energy by reversing the polarity of the laser diodes. Critics panned this episode’s storyline as focusing on science fiction instead of comedy. The writers clearly learned their lesson as the show never relied on science fiction tropes for the rest of its run.
“The Death” Season 7 Episode 12
George, Elaine, and Kramer attend Jerry’s funeral after he dies of a heart attack in his sleep. They each try and fail to deliver a heartfelt eulogy: George complains that Jerry still owed him five dollars when he died, Elaine says she doesn’t have anyone fun to go to the movies with anymore, and Kramer knocks over the open casket before he can say a word. Critics had mixed feelings about this episode: though it was funny, it also made no sense to kill off the show’s title character halfway through the seventh season. The writers attempted to sweep this mistake under the rug by bringing Jerry back to life in the next episode without explanation. Fun fact: This episode was never shown in syndication and only appears in the season seven DVD set as a special feature.
“The Bank” Season 9 Episode 3
The final season was already off to a rocky start by the time this stinker rolled around. The entire episode focuses on Frank Costanza starting a bank specializing in subprime mortgages. While most critics at the time were puzzled by 30 minutes of Frank interacting with his bank’s clients and helping them fill out page after page of loan applications, looking back the episode predicted the subprime mortgage crisis almost a decade in advance. Although the writers took a lot of heat for this episode back in the day, perhaps they had the last laugh.
Quick, what do the following salads have in common: fruit salad, egg salad, and waldorf salad?
That’s right — no lettuce. A traditional Greek salad (or “horiatiki”) also has no lettuce despite what countless recipes and restaurant menus here in America would have you believe. It’s a very simple and satisfying salad, and you don’t have to worry at all about the latest lettuce scare.
In Greece this salad is practically a given at any restaurant. Every time I’ve visited Greece it’s been one of my go-to meals. Here’s how to make your own meal-sized serving of Greek salad.
Ingredients and prep
Small or half of a medium sized ripe tomato, sliced into big wedges
Half a green pepper sliced lengthwise into strips
A few slices of cucumber *
Couple of small cubes of red onion
Half slab or a few of chunks of feta
Olive oil
Red wine vinegar
Dried oregano
Kalamata olives, unpitted
* Personally I prefer to skip or go easy on the cucumber. Up to you.
Steps
Wash and prep the vegetables as described above
Put the vegetables in a bowl
Drizzle olive oil and red wine vinegar over the vegetables
Place the feta on top of the veggies
Sprinkle some oregano on top
To eat the salad, cut the cheese and veggies into smaller chunks with a knife and fork and eat them together. If you’re used to cheese plates at fancy restaurants and wine bars this should be pretty familiar.
A word of caution: the olives are meant to be eaten separately, don’t injure your teeth on the pits.
In Greece these salads are usually served in a larger quantity than this, intended for the entire table. They’re never mixed, instead served with a large spoon or fork for everyone to remove the cheese and vegetables as they wish, transferring them to their own plate. You don’t need a separate plate for the serving size described above, just something to keep in mind for large quantities.
Also many restaurants in Greece serve meals with bread. It’s completely optional, but the bread can be used to soak up any extra olive oil and vinegar in your salad.
If you watch movies in the Bay Area (or anywhere in the western part of the US, really) there’s a good chance you’ve been to Century Theaters. Formerly known as Syufy Theaters, Century typically operated multi-screen cineplexes in out of the way locations. Around the year 2000 or so the chain began pivoting away from this model, closing their old freestanding theaters and opening new cineplexes in malls and shopping centers. Today Century Theaters is part of Cinemark but still operates as an independent brand.
Those who lived in the Bay Area in the 80’s and 90’s probably remember a peculiar crowd phenomenon at Century just before the movie started — the clap-along song.
Truthfully it wasn’t even a song, so much as a cheesy rhythmic backing track playing during a pre-film bumper explaining all the ways you could spend your money at the theater, in case you forgot to buy popcorn or drop quarters in the video games at the “Starcade.”
The song’s rhythm contains a repeating bass and brass section that goes something like this:
Doo doo doo… DO-DO-DO, DO-DO-DO
At many showings the audience would spontaneously clap along to those last six beats: clap clap clap, clap clap clap!
Sort of like “the wave” at sporting events, it’s difficult to pinpoint who started this in general, let alone who started it at any individual film screening. For my part as an individual I never felt singled out for not participating in the clap-along, yet it was somehow embarrassing if I was the only one doing it.
The only time anyone outright laughed at other participants is if they clapped at the wrong time. Due to the timing of the song the clapping part isn’t completely consistent throughout the song, you had to know when it’s coming in order to get the timing right.
From what I recall the clapping phenomenon was more prevalent at certain Century Theaters, and tended to happen more at late night screenings and almost never during matinees.
But the oddest aspect is where the audience tended to clap along to the song. It seems almost unknown outside of the Bay Area, and yet Century Theaters can be found throughout California and many other states.
It was always a fun bit of unprompted audience participation that made moviegoing feel like something that overlapped the feeling of kindergarten with the feeling of being in a fun-loving cult.*
*Funnily enough, a friend who grew-up in Ventura County said that she encountered the Century Theaters clap-along ritual when visiting relatives in Northern California as a kid and it freaked her out.
I can’t say this “ritual” ever felt cult-like to me, just a whimsical piece of Bay Area lore that never meant anything. It was a funny way to pass the time while waiting for the movie to start — sometimes more fun than the movie itself if my memory of sitting through Waterworld is anything to go by.
Ultimately the clap-along video was replaced by a new video with a less memorable song that nobody claps along with.
If the 90’s era video at the top of this post doesn’t seem familiar, check out this older version that’s a little before my time:
Yesterday I went on the SF City Guides Golden Gate Park: West End tour. Among other points of interest the tour stops at the park’s two windmills — the Dutch Windmill to at the northwestern corner of the park, and the Murphy Windmill a block or two south.
Most of the time the windmills are completely still — not due to a lack of wind, but the potential for too much of it. If they were allowed to spin freely they could break apart and become a safety hazard, so they’re typically latched in place.
For whatever reason the Murphy Windmill was spinning yesterday morning, as you can see in the video above. I’d never seen either windmill spinning in person before; the motion makes the windmill look even larger and more majestic than when it’s sitting stationary.
Why does Golden Gate Park have windmills? They were built in the late 19th and early 20th century as the park’s irrigation system, pumping water out of wells up into lakes in the park. Unfortunately for the windmills, electric pumps became available shortly after they were built. No longer needed, the windmills began to decay and the metal in the internal mechanisms was salvaged for scrap.
But San Francisco’s love for antiques meant there was interest in preserving the windmills, similar to how the cable cars avoided destruction. The Dutch Windmill was restored in 1981 and the Murphy Windmill much more recently in 2012. For more details on the history of the windmills and the preservation efforts, read this 2007 paper from University of Vermont student Sarah LeVaun Graulty, which also includes historic photos and illustrations.
My favorite bit of trivia I learned from the City Guides tour is also mentioned in the paper. Golden Gate Park’s windmills are Dutch-style, but are far larger than those in the Netherlands. So what do Dutch windmill enthusiasts call this pair of unique windmills? What else could they be called — the “San Francisco Giants.”
While hanging out at Ocean Beach and the west end of Golden Gate Park today I happened to notice something new; the funny little building at the N-Judah turnaround received an updated design recently. If you never noticed this small building before it’s located directly across Judah Street from Java Beach Cafe.
The new design features the words “Last Stop / First Stop” written in large capital letters painted at an angle. A quick Google search revealed this to be the work of local designer Jeff Canham. Canham’s designs can be spotted all around the city, including Mollusk Surf Shop a couple blocks away from the N-Judah turnaround.
On a stretch of Market Street between Civic Center and Powell is a fairly plain looking two story white building. Up until recently the sign on the front said “International Art Museum of America.” That alleged museum recently vacated the ground floor lobby to make way for Onedome Global, a mixed-reality exhibit space.
In this context, mixed reality means there’s a physical space to walk around in and look at seemingly fixed 3D art projected in front of your face with a Microsoft HoloLens augmented reality headset.
I decided to check out their current exhibit, Unreal Garden. For my part I purchased tickets and signed a waiver online, but in practice it seemed like none of that was strictly necessary as the place wasn’t terribly busy and tickets can be purchased on site.
I’d never used a HoloLens before — let alone seen one in real life. To put it on you rotate a dial to adjust to your head size, tightening as needed. Onedome has super friendly employees to help you through the process. Once you’re in they’ll show you the basics. The primary interaction is to use your finger to “touch” the 3D objects. This aspect worked surprisingly well considering I wasn’t holding a controller or anything.
Without spoiling too much, the Unreal Garden artwork is largely organic-looking animated 3D objects, some of which are activated by touch.
While the art was fun to look and poke at, the rest of the experience is sorely lacking for two reasons. First, HoloLens has a shockingly small field of view. It’s about the size of a business card held a few inches in front of your face. In a way this works out for the best, since you can easily see the other visitors walking around without bumping into them. Perhaps in the future HoloLens will come with a better screen. The only aspect of the headset that really impressed me was the tracking ability — it always seemed to know which way I was looking and what I was touching, but this can’t eliminate the shortcomings of the screen.
The second limitation is the Onedome space itself. They left the weird jungle-like interior of the “museum” lobby largely intact. This makes the entire thing look cheesy; they should have ripped it all out and let the 3D art speak for itself without the physical distractions. This change also would have allowed for a larger exhibit area with fewer tripping hazards. As it stands now, the exhibit only takes around a quarter of the total floor plan, if not less.
It’s not well advertised but there’s also a fairly large cafe in the back that I believe is open to the public. It was deserted when I was there.
My recommendation: Skip it. The technology’s barely ready, and Onedome deserves a better interior for their exhibits.
It’s been brought to my attention that yours truly is mentioned in a master’s dissertation — and even cited as a source.
On the surface this seems surprising since I hold a master’s in computer science. I’ve never written a serious academic paper on art, let alone history. But as you’ll soon see it’s not that kind of citation.
The final act was at the Hyatt Recency San Francisco in 2011. In Lukes-Caribeaux’s description of the event:
On the afternoon of March 11, 2011, the Games of Nonchalance-dedicated Unfiction forum hosted a spark of new activity. The Jejune Institute had just announced a Socio-Reengineering Seminar for April 10th at San Francisco’s Hyatt Regency […] In the two days preceding, 300 registered persons were emailed with a room number at the Hyatt and an appointed time for a “pre-screening” examination conducted by representatives from the Jejune Institute. Tasked by the Elsewhere Public Works Agency to infiltrate the Jejune Institute one last time, participants were instructed to retrieve a small round object called a Bio4ce Globe from the pre-screening room without detection by the examiner. Regardless of what happened, the instructions warned participants to under no circumstance place the Globe in water. After their operatives retrieved the globes, the EPWA hoped to kidnap Octavio Coleman Esquire.66
On April 10th, ticket holders were greeted by Antoine Logan, the seminar’s featured speaker (fig. 12). After four hours of various team-building activities that included breathing exercises, parachute games, watching a video of a “dolphin telling jokes,” and yelling “yes!” at a stranger while the stranger shot back varying intonations of “no!,” Antoine faced the crowd with a knowing look. “Some of you brought something with you…”67 This produced a documented anxious response amongst participants who had successfully retrieved a Bio4ce Globe from the pre-screening, an anxiety that only heightened when Antoine asked they reveal it, and then drop it into a supplied glass of hot water. In a video posted by MrEricSir on YouTube of the incident, an audience member is heard shouting defiantly “why?,” protecting their Globe. “Because,” Antoine calmly replies, “that is how we make tea.”68
You’ll have to read the paper (linked above) to see all the relevant citations, but you can see my video of the tea ceremony below. The moment described above occurs at about one minute in:
For the record, I’d only pulled out my phone to shoot this video a couple minutes after Antoine first asked us to put the ball in the water. Silence and hesitation filled the room for quite some time — like everyone else, I had no idea what would happen if I chose to make the tea or resisted. It was easily the hardest “should I make tea or not?” decision I’ve ever faced.
Either way I’m glad I shot the video, if for no other reason to do my little part for Lukes-Caribeaux’s interesting dissertation.
This week I got to try Sandbox VR, a shared virtual reality experience for a group of people in the same room.
Currently Sandbox VR has only two locations in the United States, a local one in “San Francisco” (actually at the Hillsdale Mall in San Mateo) and the other in Los Angeles. All their VR content is created by the company in Hong Kong so you won’t find it elsewhere.
My team wasn’t totally on board with their horror game option “Deadwood Mansion,” so we went with the zombie pirate themed “The Curse of Davy Jones” instead. The suit up process took about 20 minutes for our group of six. Everyone wears a motion tracker on each wrist and ankle, a haptic feedback vest, a PC backpack, and an Vive Pro virtual reality headset. The room is painted green with tracking cameras on the ceiling as well as fans to simulate wind effects.
Once they switched it on we could see each other in VR as glowing blue apparitions, able to wave to one another and dance around a little. A brief tutorial focuses on the gameplay area, shown in a red outline on the floor, which is important since you can’t actually see the walls of the room with the headsets obstructing your view. If you get too close to a wall, a red grid will appear in front of it.
After selecting our characters and weapons the game started. I don’t want to spoil too much here but it’s mostly a combination of shooting and/or dodging monsters. Due to the limited field of view the dodging part felt more challenging to me than the shooting aspect.
When you “die” in the game your field of view becomes black and white and everyone else sees you in red. There’s of course nothing to stop you from moving when you’re dead, which is a little counterintuitive if you’re used to multiplayer games. Dead players can be revived by a living player touching their shoulder for a second or two.
I wouldn’t describe the gameplay as particularly deep, it’s like cooperative laser tag basically. But it was great trying out a multiplayer VR game in realtime with everyone in the same room, able to walk around freely.
That said it does have a few limitations, both in the bedroom-sized gameplay area and the capability of the motion tracking. We definitely bumped into one another a few times since the character models in the screen can’t accurately represent where everyone’s body parts are really located with the current technology.
From a technical perspective I have a couple minor gripes. The haptic feedback vest felt barely noticable and didn’t offer enough motion tracking to give me a sense of where a monster who snuck up on me was actually attacking from. I also wasn’t too impressed by the way the microphones on the headsets were used. There was no feedback of how loud I was speaking, and if someone spoke loud enough I didn’t really need to hear their voice through my headset anyway.
In the future like to see more gameplay types offered — stealth, puzzle, and adventure games jump to mind. Sandbox VR says they’re working on new games as well as other types of VR experiences. In the near future I could see shared virtual and/or augmented reality experiences taking over large retail spaces recently vacated by Toys ‘R’ Us, Sears, and K-Mart. For now limited gameplay styles in a small room in a mall will have to suffice.
My recommendation: At around $40 per person it’s a solid half hour of fun with high end VR gear. To me it makes more sense than buying your own VR rig at home — it’s like paying to go on a ride at an amusement park with your friends vs. building a roller coaster in your backyard. If you’re interested and know a few others who may be as well, give it a shot.